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/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1543 const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; in shadePrimitives() local
1550 …sition0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_… in shadePrimitives()
1551 …sition1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_… in shadePrimitives()
1552 …sition2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_… in shadePrimitives()
1568 …4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) … in shadePrimitives()