Searched refs:l_radius (Results 1 – 1 of 1) sorted by relevance
1544 const float l_radius = 0.6f; in shadePrimitives() local1550 …position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_r… in shadePrimitives()1551 …>position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_r… in shadePrimitives()1552 …>position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_r… in shadePrimitives()1568 …on = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, … in shadePrimitives()