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Searched refs:l_radius (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1544 const float l_radius = 0.6f; in shadePrimitives() local
1550 …position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_r… in shadePrimitives()
1551 …>position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_r… in shadePrimitives()
1552 …>position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_r… in shadePrimitives()
1568 …on = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, … in shadePrimitives()