Searched refs:last_shader_idx (Results 1 – 1 of 1) sorted by relevance
519 int last_shader_idx; member3699 …for (int shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++… in vrend_draw_bind_objects()3823 …ctx->sub->last_shader_idx = ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? PIPE_SHADER_TESS_EVAL : (ct… in vrend_draw_vbo()