Searched refs:layerColors (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 1304 vector<tcu::Vec4> layerColors; in iterate() local 1306 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate() 1307 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate() 1308 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate() 1313 create2DTextureArrayLayers(layerColors); in iterate() 1315 for (int layer = 0; layer < (int)layerColors.size(); ++layer) in iterate() 1322 tcu::TextureLevel reference = genReferenceTexture(layer, layerColors, uniformColor); in iterate()
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