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Searched refs:layerIndex (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp64 virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer,
138 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
190 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
225 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize);
269 …virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferS…
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
591 if (layerIndex == 0) in getReferenceColor()
595 else if (layerIndex == 1) in getReferenceColor()
634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
638 if (layerIndex == 0) in getReferenceColor()
746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
750 if (layerIndex == 0) in getReferenceColor()
835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument
839 if (layerIndex == 0) in getReferenceColor()
/external/skia/tools/gpu/vk/
DVkTestUtils.cpp191 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local
193 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
199 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
276 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
279 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
286 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
/external/skqp/tools/gpu/vk/
DVkTestUtils.cpp187 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local
189 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
195 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers()
272 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
275 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
282 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp844 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local
860 << ", layer: " << layerIndex << ") is outside of render area but depth value is: " in verifyDepth()
873 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyDepth()
902 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local
915 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
928 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()