Searched refs:layerIndex (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingBoundaryCondition.hpp | 64 virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, 138 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 190 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 225 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 269 …virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferS…
|
D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 591 if (layerIndex == 0) in getReferenceColor() 595 else if (layerIndex == 1) in getReferenceColor() 634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 638 if (layerIndex == 0) in getReferenceColor() 746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 750 if (layerIndex == 0) in getReferenceColor() 835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 839 if (layerIndex == 0) in getReferenceColor()
|
/external/skia/tools/gpu/vk/ |
D | VkTestUtils.cpp | 191 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local 193 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 199 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 276 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local 279 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers() 286 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
|
/external/skqp/tools/gpu/vk/ |
D | VkTestUtils.cpp | 187 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local 189 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 195 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 272 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local 275 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers() 282 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
|
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 844 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local 860 << ", layer: " << layerIndex << ") is outside of render area but depth value is: " in verifyDepth() 873 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyDepth() 902 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local 915 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex in verifyStencil() 928 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
|