Searched refs:layoutDepth (Results 1 – 2 of 2) sorted by relevance
1119 TLayoutDepth layoutDepth; member1148 layoutDepth = EldNone; in init()1191 if (src.layoutDepth) in merge()1192 layoutDepth = src.layoutDepth; in merge()
3998 if (publicType.layoutDepth != EldNone) { in redeclareBuiltinVariable()4001 if (! intermediate.setDepth(publicType.layoutDepth)) in redeclareBuiltinVariable()4830 publicType.shaderQualifiers.layoutDepth = depth; in setLayoutQualifier()6172 if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.layoutDepth != EldNone) in declareVariable()