Searched refs:layoutInVert (Results 1 – 1 of 1) sorted by relevance
287 …const bool layoutInVert = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_VERTEX) !… in genShaderSources() local298 …DE_ASSERT((declareInVert && layoutInVert) || !layoutInVert); // Cannot have layout without declara… in genShaderSources()300 DE_ASSERT(location<0 || (layoutInVert || layoutInFrag)); // Cannot have location without layout in genShaderSources()319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()