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Searched refs:layoutInVert (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp287 …const bool layoutInVert = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_VERTEX) !… in genShaderSources() local
298 …DE_ASSERT((declareInVert && layoutInVert) || !layoutInVert); // Cannot have layout without declara… in genShaderSources()
300 DE_ASSERT(location<0 || (layoutInVert || layoutInFrag)); // Cannot have location without layout in genShaderSources()
319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()