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Searched refs:ldru (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp342 const Vec4 ldru = grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1] in setPixelColors() local
343 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
344 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
345 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
346 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp437 const Vec4 ldru = grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1] in setPixelColors() local
438 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
439 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
441 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/
Dinternal_raw_IPA-old.txt132685 muldrew mˈəldru
Dinternal_raw_IPA.txt111690 muldrew mˈəldru