Searched refs:levelEnd (Results 1 – 2 of 2) sorted by relevance
1700 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local1703 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()1827 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ?… in createAndUploadTexture() local1830 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()1963 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local1966 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createAndUploadTexture()
1717 const int levelEnd = texture->getNumLevels(); in createTexture() local1720 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()1923 const int levelEnd = texture->getNumLevels(); in createTexture() local1926 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()2139 const int levelEnd = texture->getNumLevels(); in createTexture() local2142 for (int levelNdx = levelBegin; levelNdx < levelEnd; levelNdx++) in createTexture()