Searched refs:levelStep (Results 1 – 2 of 2) sorted by relevance
579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local587 float fA = float(level)*levelStep; in initTexture()609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local619 float fA = float(level)*levelStep; in initTexture()668 …float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textu… in initTexture() local681 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local711 float fA = (float)level*levelStep; in initTexture()
868 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local878 float fA = float(level)*levelStep; in initTexture()899 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local911 float fA = float(level)*levelStep; in initTexture()959 …float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*… in initTexture() local974 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture()995 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local1005 float fA = (float)level*levelStep; in initTexture()1028 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local1038 float fA = float(level)*levelStep; in initTexture()[all …]