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Searched refs:level_width (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_resource.c76 int level_width = slice->stride / rsc->cpp; in vc5_debug_resource_layout() local
88 level_width, in vc5_debug_resource_layout()
354 uint32_t level_width, level_height; in vc5_setup_slices() local
356 level_width = u_minify(width, i); in vc5_setup_slices()
359 level_width = u_minify(pot_width, i); in vc5_setup_slices()
364 level_width *= 2; in vc5_setup_slices()
368 level_width = DIV_ROUND_UP(level_width, block_width); in vc5_setup_slices()
374 level_width = align(level_width, 64 / rsc->cpp); in vc5_setup_slices()
377 (level_width <= utile_w || in vc5_setup_slices()
380 level_width = align(level_width, utile_w); in vc5_setup_slices()
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/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c454 uint32_t level_width, level_height; in vc4_setup_slices() local
456 level_width = width; in vc4_setup_slices()
459 level_width = u_minify(pot_width, i); in vc4_setup_slices()
467 level_width = align(level_width, 32); in vc4_setup_slices()
470 level_width = align(level_width, utile_w); in vc4_setup_slices()
473 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices()
476 level_width = align(level_width, utile_w); in vc4_setup_slices()
480 level_width = align(level_width, in vc4_setup_slices()
488 slice->stride = (level_width * rsc->cpp * in vc4_setup_slices()
508 level_width, level_height, in vc4_setup_slices()
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c680 uint32_t level_width = max(width >> i, 1u); in reloc_tex() local
687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex()
693 aligned_width = round_up(level_width, utile_w * 8); in reloc_tex()
697 aligned_width = round_up(level_width, utile_w); in reloc_tex()
701 aligned_width = round_up(level_width, utile_w); in reloc_tex()
711 i, level_width, level_height, in reloc_tex()
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dimage_data.h58 int level_width = width; in InitPyramid() local
67 level_width /= 2; in InitPyramid()
/external/mesa3d/src/intel/vulkan/
Danv_blorp.c814 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearColorImage() local
825 0, 0, level_width, level_height, in anv_CmdClearColorImage()
876 const unsigned level_width = anv_minify(image->extent.width, level); in anv_CmdClearDepthStencilImage() local
884 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
/external/virglrenderer/src/
Dvrend_renderer.c7263 int level_width = u_minify(src_res->base.width0, info->src.level); in vrend_renderer_blit_int() local
7272 glBlitFramebuffer(0, 0, level_width, level_height, in vrend_renderer_blit_int()
7273 0, 0, level_width, level_height, in vrend_renderer_blit_int()