Searched refs:levelsOfDetail (Results 1 – 1 of 1) sorted by relevance
1358 const GLint levelsOfDetail[] = { 0, 1, 2 }; in init() local1367 for (GLsizei lodIndex = 0; lodIndex < DE_LENGTH_OF_ARRAY(levelsOfDetail); lodIndex++) in init()1369 GLint lod = levelsOfDetail[lodIndex]; in init()