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Searched refs:lhs_var (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dopt_tree_grafting.cpp315 ir_variable *lhs_var, in try_tree_grafting() argument
318 ir_tree_grafting_visitor v(start, lhs_var); in try_tree_grafting()
322 lhs_var->fprint(stderr); in try_tree_grafting()
360 ir_variable *lhs_var = assign->whole_variable_written(); in tree_grafting_basic_block() local
361 if (!lhs_var) in tree_grafting_basic_block()
364 if (lhs_var->data.mode == ir_var_function_out || in tree_grafting_basic_block()
365 lhs_var->data.mode == ir_var_function_inout || in tree_grafting_basic_block()
366 lhs_var->data.mode == ir_var_shader_out || in tree_grafting_basic_block()
367 lhs_var->data.mode == ir_var_shader_storage || in tree_grafting_basic_block()
368 lhs_var->data.mode == ir_var_shader_shared) in tree_grafting_basic_block()
[all …]
Dopt_copy_propagation.cpp348 ir_variable *lhs_var = ir->whole_variable_written(); in add_copy() local
354 if (lhs_var != NULL && rhs_var != NULL && lhs_var != rhs_var) { in add_copy()
355 if (lhs_var->data.mode != ir_var_shader_storage && in add_copy()
356 lhs_var->data.mode != ir_var_shader_shared && in add_copy()
357 lhs_var->data.precise == rhs_var->data.precise) { in add_copy()
358 _mesa_hash_table_insert(acp, lhs_var, rhs_var); in add_copy()
Dlower_named_interface_blocks.cpp222 ir_variable *lhs_var = ir->lhs->variable_referenced(); in visit_leave() local
223 if (lhs_var && lhs_var->get_interface_type()) { in visit_leave()
224 lhs_var->data.assigned = 1; in visit_leave()
234 ir_variable *lhs_var = lhs_rec_tmp->variable_referenced(); in visit_leave() local
235 if (lhs_var) { in visit_leave()
236 lhs_var->data.assigned = 1; in visit_leave()
Dopt_dead_code_local.cpp180 const ir_variable *const lhs_var = ir->whole_variable_written(); in process_assignment() local
181 if (lhs_var != NULL && lhs_var == ir->rhs->whole_variable_referenced()) { in process_assignment()
Dast_to_hir.cpp938 ir_variable *lhs_var = lhs->variable_referenced(); in do_assignment() local
939 if (lhs_var) in do_assignment()
940 lhs_var->data.assigned = true; in do_assignment()
948 } else if (lhs_var != NULL && (lhs_var->data.read_only || in do_assignment()
949 (lhs_var->data.mode == ir_var_shader_storage && in do_assignment()
950 lhs_var->data.memory_read_only))) { in do_assignment()
960 lhs_var->name); in do_assignment()