Searched refs:light0Diffuse (Results 1 – 1 of 1) sorted by relevance
639 static GLfloat light0Diffuse[] = { 1.f, 0.4f, 0, 1.f }; in appInit() local685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); in appInit()691 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); in appInit()