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Searched refs:lightPosition (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp158 float4 lightPosition[8]; member
215 void setLightPosition(unsigned int light, const Point &lightPosition);
216 void setLightViewPosition(unsigned int light, const Point &lightPosition);
DVertexProcessor.cpp280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition() argument
284 context->setLightPosition(light, lightPosition); in setLightPosition()
436 ff.lightPosition[light][0] = P.x; in setLightViewPosition()
437 ff.lightPosition[light][1] = P.y; in setLightViewPosition()
438 ff.lightPosition[light][2] = P.z; in setLightViewPosition()
439 ff.lightPosition[light][3] = 1; in setLightViewPosition()
/external/deqp-deps/glslang/Test/
DspecExamples.frag56 uniform vec4 lightPosition[4];
68 uniform vec4 lightPosition;
/external/deqp-deps/glslang/Test/baseResults/
DspecExamples.frag.out7 ERROR: 0:68: 'lightPosition' : redefinition
302 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float)
577 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float)
/external/swiftshader/src/Shader/
DVertexPipeline.cpp263 …L.x = L.y = L.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightPosition[i])); // FIXME: Unpack in pipeline()