Searched refs:light_0_direction (Results 1 – 3 of 3) sorted by relevance
26 GLint light_0_direction; member
123 GET_UNIFORM_LOC(Lit, light_0_direction); in getLocations()
769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position); in configureLightAndMaterial()