Searched refs:limitExceeded (Results 1 – 1 of 1) sorted by relevance
2735 bool limitExceeded = false; in checkProgramResourceUsage() local2738 limitExceeded |= !checkShaderResourceUsage(program, program->getShaders()[shaderNdx], gl, log); in checkProgramResourceUsage()2740 limitExceeded |= !checkProgramCombinedResourceUsage(program, gl, log); in checkProgramResourceUsage()2742 if (limitExceeded) in checkProgramResourceUsage()