Searched refs:linkageSymbols (Results 1 – 3 of 3) sorted by relevance
246 linkageSymbols.push_back(&symbol); in trackLinkage()619 for (auto i = linkageSymbols.begin(); i != linkageSymbols.end(); ++i) in finish()
191 …TVector<TSymbol*> linkageSymbols; // will be transferred to 'linkage', after all editing is done, … variable
9898 const auto endIt = std::remove_if(linkageSymbols.begin(), linkageSymbols.end(), in removeUnusedStructBufferCounters()9904 linkageSymbols.erase(endIt, linkageSymbols.end()); in removeUnusedStructBufferCounters()9910 for (auto symbol = linkageSymbols.begin(); symbol != linkageSymbols.end(); ++symbol) { in fixTextureShadowModes()