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Searched refs:literalColor (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/effects/
DGrOverrideInputFragmentProcessor.cpp33 auto literalColor = _outer.literalColor; in emitCode() local
34 (void)literalColor; in emitCode()
45 _outer.literalColor.fR, _outer.literalColor.fG, _outer.literalColor.fB, in emitCode()
46 _outer.literalColor.fA); in emitCode()
73 uint16_t red = SkFloatToHalf(literalColor.fR); in onGetGLSLProcessorKey()
74 uint16_t green = SkFloatToHalf(literalColor.fG); in onGetGLSLProcessorKey()
75 uint16_t blue = SkFloatToHalf(literalColor.fB); in onGetGLSLProcessorKey()
76 uint16_t alpha = SkFloatToHalf(literalColor.fA); in onGetGLSLProcessorKey()
86 if (literalColor != that.literalColor) return false; in onIsEqual()
95 , literalColor(src.literalColor) { in GrOverrideInputFragmentProcessor()
DGrOverrideInputFragmentProcessor.h50 SkPMColor4f literalColor; variable
56 SkPMColor4f literalColor) in GrOverrideInputFragmentProcessor() argument
58 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor()
61 , literalColor(literalColor) { in GrOverrideInputFragmentProcessor()