Searched refs:literalColor (Results 1 – 2 of 2) sorted by relevance
33 auto literalColor = _outer.literalColor; in emitCode() local34 (void)literalColor; in emitCode()45 _outer.literalColor.fR, _outer.literalColor.fG, _outer.literalColor.fB, in emitCode()46 _outer.literalColor.fA); in emitCode()73 uint16_t red = SkFloatToHalf(literalColor.fR); in onGetGLSLProcessorKey()74 uint16_t green = SkFloatToHalf(literalColor.fG); in onGetGLSLProcessorKey()75 uint16_t blue = SkFloatToHalf(literalColor.fB); in onGetGLSLProcessorKey()76 uint16_t alpha = SkFloatToHalf(literalColor.fA); in onGetGLSLProcessorKey()86 if (literalColor != that.literalColor) return false; in onIsEqual()95 , literalColor(src.literalColor) { in GrOverrideInputFragmentProcessor()
50 SkPMColor4f literalColor; variable56 SkPMColor4f literalColor) in GrOverrideInputFragmentProcessor() argument58 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor()61 , literalColor(literalColor) { in GrOverrideInputFragmentProcessor()