Searched refs:lmInv (Results 1 – 2 of 2) sorted by relevance
148 SkMatrix lmInv; in transform_shader() local149 if (lm.invert(&lmInv)) { in transform_shader()150 SkMatrix m = SkMatrix::Concat(SkMatrix::Concat(lmInv, ctm), lm); in transform_shader()