Searched refs:local_size_variable (Results 1 – 8 of 8) sorted by relevance
56 local_size_variable(shader->Program->info.cs.local_size_variable), in lower_cs_derived_visitor()79 bool local_size_variable; member in __anon308110300111::lower_cs_derived_visitor114 if (local_size_variable) in find_sysvals()137 if (local_size_variable) { in find_sysvals()
431 if (q.flags.q.local_size_variable) in merge_qualifier()432 this->flags.q.local_size_variable = true; in merge_qualifier()642 valid_in_mask.flags.q.local_size_variable = 1; in validate_in_qualifier()722 if (state->in_qualifier->flags.q.local_size_variable) { in merge_into_in_qualifier()724 state->in_qualifier->flags.q.local_size_variable = false; in merge_into_in_qualifier()814 bad.flags.q.local_size_variable ? " local_size_variable" : "", in validate_flags()
566 unsigned local_size_variable:1; member
1557 if (match_layout_qualifier($1, "local_size_variable", state) == 0) {1558 $$.flags.q.local_size_variable = 1;1563 "qualifier `local_size_variable` requires "
2118 gl_prog->info.cs.local_size_variable = false; in link_cs_input_layout_qualifiers()2161 gl_prog->info.cs.local_size_variable = true; in link_cs_input_layout_qualifiers()2170 !gl_prog->info.cs.local_size_variable) { in link_cs_input_layout_qualifiers()
92 if (prog->info.cs.local_size_variable) { in validate_DispatchCompute()118 if (!prog->info.cs.local_size_variable) { in validate_DispatchComputeGroupSizeARB()237 if (prog->info.cs.local_size_variable) { in valid_dispatch_indirect()
163 bool local_size_variable; member
1198 shader->info.cs.local_size_variable ? " (variable)" : ""); in nir_print_shader_annotated()