Searched refs:locationNumber (Results 1 – 1 of 1) sorted by relevance
213 int locationNumber = 1; in generateVertexShader() local214 …tor input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input, ++locationNumber) in generateVertexShader()216 …src << "layout(location = " << locationNumber << ") in " << glu::declare(input->varType, inputPre… in generateVertexShader()219 locationNumber = 0; in generateVertexShader()220 …utput = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber) in generateVertexShader()230 …src << "layout(location = " << locationNumber << ") flat out " << glu::declare(intType, outputPref… in generateVertexShader()233 …src << "layout(location = " << locationNumber << ") flat out " << glu::declare(output->varType, ou… in generateVertexShader()403 int locationNumber = 0; in generatePassthroughFragmentShader() local404 …utput = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber) in generatePassthroughFragmentShader()412 …src << "layout(location = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix… in generatePassthroughFragmentShader()[all …]