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Searched refs:locationNumber (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp213 int locationNumber = 1; in generateVertexShader() local
214 …tor input = shaderSpec.inputs.begin(); input != shaderSpec.inputs.end(); ++input, ++locationNumber) in generateVertexShader()
216 …src << "layout(location = " << locationNumber << ") in " << glu::declare(input->varType, inputPre… in generateVertexShader()
219 locationNumber = 0; in generateVertexShader()
220 …utput = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber) in generateVertexShader()
230 …src << "layout(location = " << locationNumber << ") flat out " << glu::declare(intType, outputPref… in generateVertexShader()
233 …src << "layout(location = " << locationNumber << ") flat out " << glu::declare(output->varType, ou… in generateVertexShader()
403 int locationNumber = 0; in generatePassthroughFragmentShader() local
404 …utput = shaderSpec.outputs.begin(); output != shaderSpec.outputs.end(); ++output, ++locationNumber) in generatePassthroughFragmentShader()
412 …src << "layout(location = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix… in generatePassthroughFragmentShader()
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