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Searched refs:lockExternal (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVolume8.cpp165 lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC); in LockBox()
169 lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockBox()
DDirect3DSurface8.cpp179 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect()
183 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
DDirect3DDevice8.cpp2154 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties()
/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp196 lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC); in LockBox()
200 lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockBox()
DDirect3DSurface9.cpp278 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect()
282 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
DDirect3DSwapChain9.cpp202 void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); in GetFrontBufferData()
DDirect3DDevice9.cpp1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData()
1830 void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in GetRenderTargetData()
2660 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties()
2665 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties()
5459 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface()
5460 …unsigned char *dBuffer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRI… in UpdateSurface()
6365 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume()
6366 void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in updateVolume()
/external/swiftshader/src/OpenGL/common/
DImage.hpp187 return lockExternal(x, y, z, lock, sw::PUBLIC); in lock()
332 (void)sw::Surface::lockExternal(x, y, z, lock, sw::PUBLIC); in lock()
DImage.cpp1282 (void)sw::Surface::lockExternal(x, y, z, lock, sw::PUBLIC); in lock()
/external/swiftshader/src/Device/
DSurface.hpp135 void *lockExternal(int x, int y, int z, Lock lock, Accessor client);
338 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
DSurface.cpp914 void *Surface::lockExternal(int x, int y, int z, Lock lock, Accessor client) in lockExternal() function in sw::Surface
994 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal()
2941 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
/external/swiftshader/src/Renderer/
DSurface.hpp301 void *lockExternal(int x, int y, int z, Lock lock, Accessor client);
519 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
DSurface.cpp1397 void *Surface::lockExternal(int x, int y, int z, Lock lock, Accessor client) in lockExternal() function in sw::Surface
1479 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal()
3540 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
/external/swiftshader/src/WSI/
DFrameBuffer.cpp77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
/external/swiftshader/src/Main/
DFrameBuffer.cpp77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3356 externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in readPixels()