/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 165 lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC); in LockBox() 169 lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockBox()
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D | Direct3DSurface8.cpp | 179 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect() 183 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
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D | Direct3DDevice8.cpp | 2154 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 196 lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC); in LockBox() 200 lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockBox()
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D | Direct3DSurface9.cpp | 278 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect() 282 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
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D | Direct3DSwapChain9.cpp | 202 void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); in GetFrontBufferData()
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D | Direct3DDevice9.cpp | 1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData() 1830 void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in GetRenderTargetData() 2660 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties() 2665 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties() 5459 …unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_R… in UpdateSurface() 5460 …unsigned char *dBuffer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRI… in UpdateSurface() 6365 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume() 6366 void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in updateVolume()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 187 return lockExternal(x, y, z, lock, sw::PUBLIC); in lock() 332 (void)sw::Surface::lockExternal(x, y, z, lock, sw::PUBLIC); in lock()
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D | Image.cpp | 1282 (void)sw::Surface::lockExternal(x, y, z, lock, sw::PUBLIC); in lock()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 135 void *lockExternal(int x, int y, int z, Lock lock, Accessor client); 338 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
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D | Surface.cpp | 914 void *Surface::lockExternal(int x, int y, int z, Lock lock, Accessor client) in lockExternal() function in sw::Surface 994 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal() 2941 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 301 void *lockExternal(int x, int y, int z, Lock lock, Accessor client); 519 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
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D | Surface.cpp | 1397 void *Surface::lockExternal(int x, int y, int z, Lock lock, Accessor client) in lockExternal() function in sw::Surface 1479 lockExternal(0, 0, 0, LOCK_READWRITE, client); in lockInternal() 3540 row = (unsigned char*)lockExternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
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/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3356 externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in readPixels()
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