Searched refs:lockRect (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1127 void *Surface::Buffer::lockRect(int x, int y, int z, Lock lock) in lockRect() function in sw::Surface::Buffer 1436 return external.lockRect(x, y, z, lock); in lockExternal() 1520 return internal.lockRect(x, y, z, lock); in lockInternal() 1544 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil() 1947 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate() 1948 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in genericUpdate() 1995 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeR8G8B8() 1996 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeR8G8B8() 2038 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX1R5G5B5() 2039 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeX1R5G5B5() [all …]
|
D | Surface.hpp | 257 void *lockRect(int x, int y, int z, Lock lock);
|
/external/swiftshader/src/Device/ |
D | Surface.cpp | 653 void *Surface::Buffer::lockRect(int x, int y, int z, Lock lock) in lockRect() function in sw::Surface::Buffer 953 return external.lockRect(x, y, z, lock); in lockExternal() 1034 return internal.lockRect(x, y, z, lock); in lockInternal() 1058 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil() 1483 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate() 1484 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in genericUpdate() 1531 unsigned int *destSlice = (unsigned int*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeDXT1() 1532 const DXT1 *source = (const DXT1*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT1() 1596 unsigned int *destSlice = (unsigned int*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeDXT3() 1597 const DXT3 *source = (const DXT3*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT3() [all …]
|
D | Surface.hpp | 91 void *lockRect(int x, int y, int z, Lock lock);
|