Searched refs:lodMin (Results 1 – 4 of 4) sorted by relevance
435 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods() local438 …const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + … in makeSafeLods()441 …de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) … in makeSafeLods()
591 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods() local594 …const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + … in makeSafeLods()597 …de::abs(lodMin) < threshold || (lodMin > 0.0f && de::abs(deFloatFrac(lodMin) - 0.5f) < threshold) … in makeSafeLods()
51 const float lodMin,
272 const float lodMin, in calcLodBounds() argument300 lodBounds[ndx] = de::clamp(lodBounds[ndx], lodMin, lodMax); in calcLodBounds()