/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 185 int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local 188 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); in GetLevelOfDetail() 236 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices() argument 238 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices() 243 const int64_t lodX64 = (lodX + 1), in MakeVertices() 258 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices() 259 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices() 260 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices() 265 lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200)); in MakeVertices() 267 vertexCount = (lodX + 1) * (lodY + 1); in MakeVertices() [all …]
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D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/external/skqp/src/utils/ |
D | SkPatchUtils.cpp | 185 int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local 188 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); in GetLevelOfDetail() 236 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices() argument 238 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices() 243 const int64_t lodX64 = (lodX + 1), in MakeVertices() 258 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices() 259 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices() 260 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices() 265 lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200)); in MakeVertices() 267 vertexCount = (lodX + 1) * (lodY + 1); in MakeVertices() [all …]
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D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 281 const float lodX; in Texture2DShadowTestInstance() member 299 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local 303 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance() 708 const float lodX; in Texture2DArrayShadowTestInstance() member 729 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local 733 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance()
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D | vktTextureFilteringTests.cpp | 166 const float lodX; in Texture2DFilteringTestInstance() member 181 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local 185 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance() 634 const float lodX = curCase.lod.x(); in iterate() local 638 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate() 818 const float lodX = curCase.lod.x(); in iterate() local 824 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 279 float lodX; in init() member 300 const float lodX = cases[caseNdx].lodX; in init() local 304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 833 float lodX; in init() member 857 const float lodX = cases[caseNdx].lodX; in init() local 861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
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D | es3fTextureFilteringTests.cpp | 230 float lodX; in init() member 248 const float lodX = cases[caseNdx].lodX; in init() local 252 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 874 const float lodX = curCase.lod.x(); in iterate() local 878 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() 1116 const float lodX = curCase.lod.x(); in iterate() local 1122 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 212 float lodX; in init() member 230 const float lodX = cases[caseNdx].lodX; in init() local 234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 624 const float lodX = curCase.lod.x(); in iterate() local 630 …const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture(… in iterate()
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