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Searched refs:logarithm2 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DShaderCore.cpp143 Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) in logarithm2() function
177 return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) in logarithm()
182 Float4 log = logarithm2(x, true, pp); in power()
1133 Float4 log = logarithm2(src.x, true, pp); in log2x()
1143 dst.x = logarithm2(src.x, false, pp); in log2()
1144 dst.y = logarithm2(src.y, false, pp); in log2()
1145 dst.z = logarithm2(src.z, false, pp); in log2()
1146 dst.w = logarithm2(src.w, false, pp); in log2()
1734 dst.z = logarithm2(src.x, true, true); in logp()
DShaderCore.hpp59 Float4 logarithm2(RValue<Float4> x, bool abs, bool pp = false);
/external/swiftshader/src/Shader/
DShaderCore.cpp143 Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) in logarithm2() function
177 return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) in logarithm()
182 Float4 log = logarithm2(x, true, pp); in power()
1133 Float4 log = logarithm2(src.x, true, pp); in log2x()
1143 dst.x = logarithm2(src.x, false, pp); in log2()
1144 dst.y = logarithm2(src.y, false, pp); in log2()
1145 dst.z = logarithm2(src.z, false, pp); in log2()
1146 dst.w = logarithm2(src.w, false, pp); in log2()
1734 dst.z = logarithm2(src.x, true, true); in logp()
DShaderCore.hpp59 Float4 logarithm2(RValue<Float4> x, bool abs, bool pp = false);