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Searched refs:longlongUniformBlockIndex (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1784 GLint longlongUniformBlockIndex = glGetUniformBlockIndex(program, "longlongUniformBlockName"); in test() local
1809 if (uniformsBlockIndices[0] != longlongUniformBlockIndex || in test()
1814 …<< "// ERROR: Expected [" << longlongUniformBlockIndex << ", " << shortUniformBlockIndex << ", " <… in test()
1822 …verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLO… in test()
1828 …verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLO… in test()
1829 …verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLO… in test()
1836 …verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLO… in test()
1844 …glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &l… in test()
1850 …glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDI… in test()
1872 …glGetActiveUniformBlockName(program, longlongUniformBlockIndex, DE_LENGTH_OF_ARRAY(buffer), &writt… in test()
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