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Searched refs:mDepthStencilFormat (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp89 if(config->mDepthStencilFormat != sw::FORMAT_NULL) in initialize()
93 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize()
97 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize()
DConfig.h40 const sw::Format mDepthStencilFormat; variable
DConfig.cpp40 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()