Searched refs:mIndexCount (Results 1 – 1 of 1) sorted by relevance
55 private int mIndexCount; field in Grid109 mIndexCount = indexCount; in Grid()242 if (startIndex + indexCount >= mIndexCount) { in drawStrip()243 count = mIndexCount - startIndex; in drawStrip()264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, in draw()276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount, in draw()