Searched refs:mInventory (Results 1 – 3 of 3) sorted by relevance
20 private UpdateRecord mInventory; field in InventoryComponent25 mInventory = new UpdateRecord(); in InventoryComponent()33 mInventory.reset(); in reset()37 mInventory.add(record); in applyUpdate()46 hud.updateInventory(mInventory); in update()53 return mInventory; in getRecord()
73 private InventoryComponent mInventory; field in PlayerComponent107 mInventory = null; in reset()228 if (mInventory != null && mState != State.WIN) { in update()229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()232 mInventory.setChanged(); in update()350 if (mInventory != null) { in stateMove()351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove()545 mInventory = inventory; in setInventory()
74 private InventoryComponent mInventory; field in AnimationComponent101 mInventory = null; in reset()174 … if (mInventory != null && mRubySound1 != null && mRubySound2 != null && mRubySound3 != null) { in update()175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()380 mInventory = inventory; in setInventory()