Searched refs:mShaderNameSpace (Results 1 – 2 of 2) sorted by relevance
47 while(!mShaderNameSpace.empty()) in ~ResourceManager()49 deleteShader(mShaderNameSpace.firstName()); in ~ResourceManager()99 mShaderNameSpace.insert(name, new VertexShader(this, name)); in createShader()103 mShaderNameSpace.insert(name, new FragmentShader(this, name)); in createShader()163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader()170 mShaderNameSpace.remove(shader); in deleteShader()246 return mShaderNameSpace.find(handle); in getShader()
98 gl::NameSpace<Shader> mShaderNameSpace; variable