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Searched refs:mUsesFragData (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DParseHelper.h61 mUsesFragData(false), in TParseContext()
274 bool mUsesFragData; // track if we are using both gl_FragData and gl_FragColor variable
DParseHelper.cpp1175 mUsesFragData = true; in getNamedVariable()
1186 if(mUsesFragData && mUsesFragColor) in getNamedVariable()