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Searched refs:m_activeStages (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp2958 const vk::VkShaderStageFlags m_activeStages; member in vkt::BindingModel::__anona9e2bae50111::QuadrantRendederCase
2972 , m_activeStages (activeStages) in QuadrantRendederCase()
2975 DE_ASSERT((m_exitingStages & m_activeStages) == m_activeStages); in QuadrantRendederCase()
2988 if ((m_activeStages & vk::VK_SHADER_STAGE_VERTEX_BIT) != 0u) in genVertexSource()
2990 const bool onlyVS = (m_activeStages == vk::VK_SHADER_STAGE_VERTEX_BIT); in genVertexSource()
3039 if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0u) in genTessCtrlSource()
3042 DE_ASSERT(m_activeStages == vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); in genTessCtrlSource()
3078 else if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0u) in genTessCtrlSource()
3124 if ((m_activeStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0u) in genTessEvalSource()
3127 DE_ASSERT(m_activeStages == vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT); in genTessEvalSource()
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