Searched refs:m_blockType (Results 1 – 2 of 2) sorted by relevance
1137 const BlockType m_blockType; member in vkt::shaderexecutor::__anon189dabbf0111::BlockArrayIndexingCaseInstance1153 , m_blockType (blockType) in BlockArrayIndexingCaseInstance()1176 …const VkBufferUsageFlags bufferUsage = m_blockType == BLOCKTYPE_UNIFORM ? VK_BUFFER_USAGE_UNIFOR… in iterate()1177 …const VkDescriptorType descriptorType = m_blockType == BLOCKTYPE_UNIFORM ? VK_DESCRIPTOR_TYPE_UN… in iterate()1376 const BlockType m_blockType; member in vkt::shaderexecutor::__anon189dabbf0111::BlockArrayIndexingCase1390 , m_blockType (blockType) in BlockArrayIndexingCase()1409 m_blockType, in createInstance()1420 …de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_blockType) ^ deInt32Hash(m_indexExp… in createShaderSpec()1425 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in createShaderSpec()
717 const BlockType m_blockType; member in deqp::gles31::Functional::__anonabce4bbb0111::BlockArrayIndexingCase726 , m_blockType (blockType) in BlockArrayIndexingCase()757 if (m_blockType == BLOCKTYPE_BUFFER) in init()787 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in getShaderSpec()788 const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430"; in getShaderSpec()850 …de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_blockType) ^ deInt32Hash(m_indexEx… in iterate()865 …const deUint32 bufTarget = m_blockType == BLOCKTYPE_BUFFER ? GL_SHADER_STORAGE_BUFFER : GL_UNIF… in iterate()