Searched refs:m_bo_id_uniform (Results 1 – 2 of 2) sorted by relevance
5723 , m_bo_id_uniform(0) in DrawXFBInstanced()5864 gl.genBuffers(1, &m_bo_id_uniform); in prepareObjects()5867 gl.bindBuffer(GL_UNIFORM_BUFFER, m_bo_id_uniform); in prepareObjects()5873 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, m_bo_id_uniform); in prepareObjects()6034 if (m_bo_id_uniform) in clean()6036 gl.deleteBuffers(1, &m_bo_id_uniform); in clean()6038 m_bo_id_uniform = 0; in clean()6160 , m_bo_id_uniform(0) in DrawXFBStreamInstanced()6318 gl.genBuffers(1, &m_bo_id_uniform); in prepareObjects()6321 gl.bindBuffer(GL_UNIFORM_BUFFER, m_bo_id_uniform); in prepareObjects()[all …]
1189 glw::GLuint m_bo_id_uniform; member in gl3cts::TransformFeedback::DrawXFBInstanced1273 glw::GLuint m_bo_id_uniform; member in gl3cts::TransformFeedback::DrawXFBStreamInstanced