Searched refs:m_color_buffer_tex (Results 1 – 1 of 1) sorted by relevance
5169 GLuint m_color_buffer_tex; member in gl4cts::__anon57be67590111::AdvancedSyncVertexArray5182 m_color_buffer_tex = 0; in Setup()5239 glGenTextures(1, &m_color_buffer_tex); in Run()5240 glBindTexture(GL_TEXTURE_BUFFER, m_color_buffer_tex); in Run()5265 glBindImageTexture(1, m_color_buffer_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Run()5312 glDeleteTextures(1, &m_color_buffer_tex); in Cleanup()