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Searched refs:m_compute (Results 1 – 9 of 9) sorted by relevance

/external/deqp/framework/opengl/
DgluContextInfo.hpp42 : m_compute (compute) in CachedValue()
52 m_value = m_compute(context); in getValue()
59 ComputeValue m_compute; member in glu::CachedValue
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.hpp265 std::string m_compute; member in gl4cts::SpirvValidationBuiltInVariableDecorationsTest
Dgl4cBufferStorageTests.cpp276 Shader m_compute; member in gl4cts::BufferStorage::Program
958 , m_compute(context) in Program()
997 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init()
1006 Attach(gl, m_id, m_compute.m_id); in Init()
1032 m_compute.Release(); in Release()
Dgl4cMultiBindTests.cpp305 Shader m_compute; member in gl4cts::MultiBind::Program
644 , m_compute(context) in Program()
683 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init()
692 Attach(gl, m_id, m_compute.m_id); in Init()
718 m_compute.Release(); in Release()
Dgl4cGlSpirvTests.cpp2547 m_compute = "#version 450\n" in init()
2668 validationCompute.shaders.push_back(ComputeSource(m_compute)); in init()
Dgl4cEnhancedLayoutsTests.hpp661 ShaderInterface m_compute; member
817 Shader m_compute; member in gl4cts::EnhancedLayouts::Utils::Program
Dgl4cEnhancedLayoutsTests.cpp2620 , m_compute(context) in Program()
2663 m_compute.Init(Shader::COMPUTE, compute_shader); in Init()
2673 Attach(gl, m_id, m_compute.m_id); in Init()
2735 m_compute.Release(); in Release()
4410 : m_compute(Shader::COMPUTE) in ProgramInterface()
4479 interface = &m_compute; in GetShaderInterface()
4516 interface = &m_compute; in GetShaderInterface()
4598 m_compute.m_globals = m_vertex.m_globals; in CloneVertexInterface()
8469 program_interface.m_compute.m_globals = globals; in test()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp181 Shader m_compute; member in glcts::RobustBufferAccessBehavior::Program
DglcRobustBufferAccessBehaviorTests.cpp294 , m_compute(gl) in Program()
330 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init()
339 Attach(m_gl, m_id, m_compute.m_id); in Init()
363 m_compute.Release(); in Release()