Searched refs:m_compute (Results 1 – 9 of 9) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluContextInfo.hpp | 42 : m_compute (compute) in CachedValue() 52 m_value = m_compute(context); in getValue() 59 ComputeValue m_compute; member in glu::CachedValue
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.hpp | 265 std::string m_compute; member in gl4cts::SpirvValidationBuiltInVariableDecorationsTest
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D | gl4cBufferStorageTests.cpp | 276 Shader m_compute; member in gl4cts::BufferStorage::Program 958 , m_compute(context) in Program() 997 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init() 1006 Attach(gl, m_id, m_compute.m_id); in Init() 1032 m_compute.Release(); in Release()
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D | gl4cMultiBindTests.cpp | 305 Shader m_compute; member in gl4cts::MultiBind::Program 644 , m_compute(context) in Program() 683 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init() 692 Attach(gl, m_id, m_compute.m_id); in Init() 718 m_compute.Release(); in Release()
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D | gl4cGlSpirvTests.cpp | 2547 m_compute = "#version 450\n" in init() 2668 validationCompute.shaders.push_back(ComputeSource(m_compute)); in init()
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D | gl4cEnhancedLayoutsTests.hpp | 661 ShaderInterface m_compute; member 817 Shader m_compute; member in gl4cts::EnhancedLayouts::Utils::Program
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D | gl4cEnhancedLayoutsTests.cpp | 2620 , m_compute(context) in Program() 2663 m_compute.Init(Shader::COMPUTE, compute_shader); in Init() 2673 Attach(gl, m_id, m_compute.m_id); in Init() 2735 m_compute.Release(); in Release() 4410 : m_compute(Shader::COMPUTE) in ProgramInterface() 4479 interface = &m_compute; in GetShaderInterface() 4516 interface = &m_compute; in GetShaderInterface() 4598 m_compute.m_globals = m_vertex.m_globals; in CloneVertexInterface() 8469 program_interface.m_compute.m_globals = globals; in test()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 181 Shader m_compute; member in glcts::RobustBufferAccessBehavior::Program
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D | glcRobustBufferAccessBehaviorTests.cpp | 294 , m_compute(gl) in Program() 330 m_compute.Init(GL_COMPUTE_SHADER, compute_shader); in Init() 339 Attach(m_gl, m_id, m_compute.m_id); in Init() 363 m_compute.Release(); in Release()
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