Searched refs:m_draw_vao (Results 1 – 3 of 3) sorted by relevance
5174 GLuint m_draw_vao; member in gl4cts::__anon57be67590111::AdvancedSyncVertexArray5187 m_draw_vao = 0; in Setup()5251 glGenVertexArrays(1, &m_draw_vao); in Run()5252 glBindVertexArray(m_draw_vao); in Run()5275 glBindVertexArray(m_draw_vao); in Run()5293 glBindVertexArray(m_draw_vao); in Run()5317 glDeleteVertexArrays(1, &m_draw_vao); in Cleanup()5332 GLuint m_draw_vao; member in gl4cts::__anon57be67590111::AdvancedSyncDrawIndirect5342 m_draw_vao = 0; in Setup()5372 CreateFullViewportQuad(&m_draw_vao, &m_draw_vbo, NULL); in Run()[all …]
3959 GLuint m_draw_vao; member in gl4cts::es31compatibility::__anon7c8fd54f0111::AdvancedSyncVertexArray3970 m_draw_vao = 0; in Setup()4024 glGenVertexArrays(1, &m_draw_vao); in Run()4025 glBindVertexArray(m_draw_vao); in Run()4059 glBindVertexArray(m_draw_vao); in Run()4077 glBindVertexArray(m_draw_vao); in Run()4100 glDeleteVertexArrays(1, &m_draw_vao); in Cleanup()
3910 GLuint m_draw_vao; member in glcts::__anon395e2fca0111::AdvancedSyncVertexArray3921 m_draw_vao = 0; in Setup()3975 glGenVertexArrays(1, &m_draw_vao); in Run()3976 glBindVertexArray(m_draw_vao); in Run()4010 glBindVertexArray(m_draw_vao); in Run()4028 glBindVertexArray(m_draw_vao); in Run()4051 glDeleteVertexArrays(1, &m_draw_vao); in Cleanup()