Searched refs:m_element_buffer_tex (Results 1 – 1 of 1) sorted by relevance
5170 GLuint m_element_buffer_tex; member in gl4cts::__anon57be67590111::AdvancedSyncVertexArray5183 m_element_buffer_tex = 0; in Setup()5244 glGenTextures(1, &m_element_buffer_tex); in Run()5245 glBindTexture(GL_TEXTURE_BUFFER, m_element_buffer_tex); in Run()5266 glBindImageTexture(2, m_element_buffer_tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in Run()5313 glDeleteTextures(1, &m_element_buffer_tex); in Cleanup()