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Searched refs:m_elementsPerInvocation (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp170 const int m_elementsPerInvocation; // !< elements accessed by a single invocation member in deqp::gles31::Functional::__anon1d296c8a0111::InterInvocationTestCase
189 , m_elementsPerInvocation (8) in InterInvocationTestCase()
225 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init()
238 const int bufferElements = m_workWidth * m_workHeight * m_elementsPerInvocation; in init()
241 …mage for storage, size " << m_workWidth << "x" << m_workHeight * m_elementsPerInvocation << ", " <… in init()
245 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init()
254 const std::vector<deInt32> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0); in init()
255 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_R… in init()
494 …oupSize.x) + (groupNdx * gl_WorkGroupSize.x) + localID.x) * " << m_elementsPerInvocation << " + el… in genShaderSource()
540 for (int ndx = 0; ndx < m_elementsPerInvocation; ++ndx) in genShaderMainBlock()
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