Searched refs:m_exitingStages (Results 1 – 1 of 1) sorted by relevance
2957 const vk::VkShaderStageFlags m_exitingStages; member in vkt::BindingModel::__anona9e2bae50111::QuadrantRendederCase2971 , m_exitingStages (exitingStages) in QuadrantRendederCase()2975 DE_ASSERT((m_exitingStages & m_activeStages) == m_activeStages); in QuadrantRendederCase()2980 …const char* const nextStageName = ((m_exitingStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT… in genVertexSource()2981 : ((m_exitingStages & vk::VK_SHADER_STAGE_GEOMETRY_BIT) != 0u) ? ("geo") in genVertexSource()2982 : ((m_exitingStages & vk::VK_SHADER_STAGE_FRAGMENT_BIT) != 0u) ? ("frag") in genVertexSource()2984 …const char* const fragColorPrec = ((m_exitingStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT… in genVertexSource()3329 if ((m_exitingStages & vk::VK_SHADER_STAGE_VERTEX_BIT) != 0u) in initPrograms()3332 if ((m_exitingStages & vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0u) in initPrograms()3335 if ((m_exitingStages & vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0u) in initPrograms()[all …]