Searched refs:m_fragShader (Results 1 – 3 of 3) sorted by relevance
394 , m_fragShader (0) in SimpleProgramCase()423 m_fragShader = fragShader; in compileShaders()433 glAttachShader(program, m_fragShader); in linkProgram()444 glDeleteShader(m_fragShader); in cleanup()450 GLuint m_fragShader; member in deqp::gles2::Functional::SimpleProgramCase476 glDeleteShader(m_fragShader); in deleteShaders()488 TCU_CHECK(checkDeleteStatus(m_vertShader) && checkDeleteStatus(m_fragShader)); in test()492 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader))); in test()
448 , m_fragShader (0) in SimpleProgramCase()477 m_fragShader = fragShader; in compileShaders()487 glAttachShader(program, m_fragShader); in linkProgram()498 glDeleteShader(m_fragShader); in cleanup()504 GLuint m_fragShader; member in deqp::gles3::Functional::SimpleProgramCase530 glDeleteShader(m_fragShader); in deleteShaders()542 TCU_CHECK(checkDeleteStatus(m_vertShader) && checkDeleteStatus(m_fragShader)); in test()546 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader))); in test()
51 GLuint m_fragShader; field544 …if(![self initialiseFragmentShader:m_fragShader andVertexShader:m_vertexBuffer withProgram:m_progr…645 glDeleteShader(m_fragShader);