Searched refs:m_isES3Capable (Results 1 – 1 of 1) sorted by relevance
720 bool m_isES3Capable; member in deqp::gles2::Functional::VertexCubeTextureCase730 , m_isES3Capable (false) in VertexCubeTextureCase()768 m_isES3Capable = (glGetError() == GL_NO_ERROR); in init()1031 sampler.seamlessCubeMap = m_isES3Capable; in computeReferenceCell()