Searched refs:m_isLocalArray (Results 1 – 1 of 1) sorted by relevance
1052 bool m_isLocalArray; member in deqp::egl::__anon80c5ce610111::ShadersOOB1071 m_isLocalArray = (m_resourceType == RESOURCETYPE_LOCAL_ARRAY); in ShadersOOB()1210 if (m_isLocalArray) in genNonComputeSource()1249 if (m_isLocalArray) in genComputeSource()1287 if (!m_isUBO && !m_isLocalArray && (m_shaderType != SHADERTYPE_COMPUTE)) in setup()1343 if (m_isLocalArray && m_shaderType == SHADERTYPE_COMPUTE) in setup()1352 else if (!m_isLocalArray) in setup()1398 if (!m_isLocalArray) in teardown()