Searched refs:m_isUBO (Results 1 – 1 of 1) sorted by relevance
1050 bool m_isUBO; member in deqp::egl::__anon80c5ce610111::ShadersOOB1070 m_isUBO = (m_resourceType == RESOURCETYPE_UBO); in ShadersOOB()1221 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genNonComputeSource()1223 shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n" in genNonComputeSource()1260 const std::string resName = (m_isUBO) ? "ub_in" : "sb_in"; in genComputeSource()1262 shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n" in genComputeSource()1287 if (!m_isUBO && !m_isLocalArray && (m_shaderType != SHADERTYPE_COMPUTE)) in setup()1359 const glw::GLenum resType = m_isUBO && (m_shaderType != SHADERTYPE_COMPUTE || bufNdx != 0) in setup()