Searched refs:m_level_invalid (Results 1 – 2 of 2) sorted by relevance
5026 , m_level_invalid(0) in TextureAttachmentErrorsTest()5087 gl.namedFramebufferTexture(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_valid, m_level_invalid); in iterate()5123 …edFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_array_valid, m_level_invalid, 0); in iterate()5301 m_level_invalid = -1; in PrepareObjects()5400 m_level_invalid = 0; in Clean()
3138 glw::GLint m_level_invalid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest