Searched refs:m_max_varying_components (Results 1 – 2 of 2) sorted by relevance
641 glw::GLint m_max_varying_components; member in gl3cts::TransformFeedback::CheckGetXFBVarying
3314 , m_max_varying_components(0) in CheckGetXFBVarying()3332 gl.getIntegerv(GL_MAX_VARYING_COMPONENTS, &m_max_varying_components); in fetchLimits()3345 ((s_shader_cases[shader_case].geometry_shader == DE_NULL) ? m_max_varying_components : in numberOfAttributes()