Searched refs:m_min_required_image_uniforms (Results 1 – 1 of 1) sorted by relevance
8752 static const GLint m_min_required_image_uniforms = 2; member in gl4cts::__anon57be67590111::ImageLoadStoreMultipleUniformsTest9302 if (m_min_required_image_uniforms > max_image_uniforms) in createTextureToTestShaderStage()9435 if (m_min_required_image_uniforms > max_image_uniforms) in prepareShaderForTestedShaderStage()9568 if (m_min_required_image_uniforms > max_image_uniforms) in testShaderStage()