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Searched refs:m_min_required_image_uniforms (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp8752 static const GLint m_min_required_image_uniforms = 2; member in gl4cts::__anon57be67590111::ImageLoadStoreMultipleUniformsTest
9302 if (m_min_required_image_uniforms > max_image_uniforms) in createTextureToTestShaderStage()
9435 if (m_min_required_image_uniforms > max_image_uniforms) in prepareShaderForTestedShaderStage()
9568 if (m_min_required_image_uniforms > max_image_uniforms) in testShaderStage()