Searched refs:m_objectVertices (Results 1 – 1 of 1) sorted by relevance
4182 std::vector<tcu::Vec4> m_objectVertices; member in deqp::gles31::Functional::__anon2babdd300111::ClearCase4240 m_objectVertices = std::vector<tcu::Vec4>(); in deinit()4303 drawObject.firstNdx = (int)m_objectVertices.size(); in createVbo()4316 m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW)); in createVbo()4321 …gl.bufferData(GL_ARRAY_BUFFER, (int)(m_objectVertices.size() * sizeof(tcu::Vec4)), &m_objectVertic… in createVbo()4414 … bboxMin[componentNdx] = de::min(bboxMin[componentNdx], m_objectVertices[vertexNdx][componentNdx]); in renderTo()4415 … bboxMax[componentNdx] = de::max(bboxMax[componentNdx], m_objectVertices[vertexNdx][componentNdx]); in renderTo()